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Bilingual

A Bilingual Localization for Pillars of Eternity (EN and ZH)

4 days ago
  • #Localization
  • #Language Learning
  • #Pillars of Eternity
  • The author shares their personal journey of creating a bilingual localization for Pillars of Eternity, driven by their love for the game and the complexities of language.
  • They highlight the challenges of translating literary English, especially in CRPGs, where tone and subtext are crucial to gameplay immersion.
  • The bilingual format serves dual purposes: providing a safety net for translation accuracy and acting as a language-learning tool by comparing English and Chinese side by side.
  • AI tools like Codex and Claude played a significant role in scaling the project and boosting the author's confidence in their translations.
  • The project distinguishes between story text (bilingual for immersion) and UI text (Chinese-only for readability), optimizing the player experience.
  • The author emphasizes the importance of context in translation, which AI alone cannot grasp, and shares examples where nuanced meanings were lost in translation.
  • The project evolved into a deeply personal endeavor, enhancing the author's appreciation for the game's writing and leaving a more precise version for others to enjoy.