Hasty Briefsbeta

Tonemaps

2 days ago
  • #shaders
  • #HDR
  • #tonemapping
  • Shaders typically use 8-bit 'unorm' color values ranging from 0.0 to 1.0.
  • 6-bit color demonstration shows limitations in blending and color accuracy.
  • Sun shader example illustrates overexposure issues with clamped color values.
  • Tonemapping techniques (ACES, Hable, Unreal, Tanh) help maintain color accuracy.
  • HDR rendering allows colors beyond the 0 to 1 range for better lighting effects.
  • HDR surfaces (surface_rgba16float) are useful for multi-pass effects like bloom.
  • Tonemapping and HDR surfaces solve overexposure and washed-out color issues.
  • Additional resources include Photoshop blendmodes and 2D global illumination.