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Modeling what makes paper-folding puzzles hard

a day ago
  • #spatial-reasoning
  • #cognitive-modeling
  • #puzzle-game
  • The author built a daily paper-folding puzzle game called Daily Unfold, which generates puzzles deterministically from the date.
  • Difficulty in paper-folding puzzles was initially thought to scale with grid size and fold count, but playtesting revealed other factors are more significant.
  • The game uses a forward simulation engine to trace cell positions through folds and determine hole placements.
  • A cognitive scoring function was developed to model puzzle difficulty, weighting factors like off-center folds, hole spread, mixed axes, punch count, fold count, and grid size.
  • Off-center folds and scattered holes disrupt mental shortcuts and are weighted more heavily in the difficulty score.
  • The game ensures puzzles meet difficulty criteria by regenerating them with offset seeds if necessary, all client-side without server interaction.
  • The model has limitations, such as not accounting for player experience or template-matching strategies, and relies on hand-tuned weights.
  • The system is fully deterministic, using a seeded PRNG to ensure the same puzzles are generated for everyone on the same date.
  • The paper-folding test is a recognized measure of spatial visualization ability, as seen in psychometric testing.