Hasty Briefsbeta

Bilingual

Fallout 4 – The Mushroom Case

3 months ago
  • #visual-effects
  • #game-development
  • #shader-techniques
  • Bethesda's Fallout 4 uses texture animation on particles to create realistic mushroom-like explosion clouds.
  • Older games used simple particles and fullscreen effects, lacking the complex movement seen in real-life explosions.
  • Fallout 3 combined geometry and particles with UV animation for detailed explosion effects.
  • Fallout 4 improved upon this by using gradient mapping to colorize smoke and fire dynamically over time.
  • The technique involves using a 2D texture for gradient mapping, sampling different lines based on particle lifetime.
  • Battlefield 4's trailer showcased advanced explosion effects, possibly pre-rendered with simulation software like FumeFx.
  • Fallout 4's explosion effects are loop-able and use alpha channel manipulation for opacity control.
  • The shader technique allows for dynamic color and opacity changes over the particle's lifetime.
  • Feedback from the community highlights the usefulness and ingenuity of the technique.