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HDR output arrives in Godot 4.7

16 hours ago
  • #Graphics Technology
  • #Game Development
  • #Godot Engine
  • HDR output is being introduced to Godot, enhancing dynamic range and detail in bright areas for a superior visual experience.
  • Supported platforms for HDR output include Windows, macOS, Linux (Wayland), iOS, and visionOS, with Android support planned for the future.
  • To enable HDR in Godot, use supported platforms and renderers (Forward+ or Mobile), set appropriate project settings, and toggle the HDR output option.
  • Technical implementation required updates to rendering features like tonemapping and glow, ensuring minimal visual changes in SDR range and adaptability across screens.
  • HDR output in Godot aims for usability and flexibility, with ongoing community support and financial contributions driving development.