Hasty Briefsbeta

Surfel-based global illumination on the web

8 days ago
  • #Global Illumination
  • #WebGPU
  • #Surfels
  • Exploration of using WebGPU for real-time global illumination with surfels (surface elements).
  • Surfels are flat discs in 3D space, used to decouple lighting from screen resolution.
  • Pipeline involves surfelization, grid construction for spatial indexing, ray tracing per surfel, and temporal stability techniques.
  • Guiding light sampling with a directional grid to optimize ray tracing efficiency.
  • Multi-scale mean estimator (MSME) for temporal stability to reduce noise and improve responsiveness.
  • Radial depth atlas to prevent light leaks through walls by giving surfels a sense of distance.
  • Resolve pass transfers surfel light estimates to screen pixels, considering orientation, age, and occlusion.
  • Pipeline consists of 13+ compute passes per frame, achieving 60fps on complex scenes.
  • Limitations include WebGPU's storage buffer constraints and lack of hardware ray tracing.
  • Potential for future improvements like support for dynamic scenes, specular reflections, and more lights.