Hasty Briefsbeta

The End of Sierra as We Knew It, Part 2: The Scandal

a day ago
  • #Sierra On-Line
  • #King's Quest
  • #Accounting Scandal
  • Roberta Williams worked on King’s Quest: Mask of Eternity, the most challenging project of her career.
  • Mask of Eternity was Sierra’s first King’s Quest game not made in Oakhurst, California, but in Bellevue, Washington.
  • Roberta Williams decided to make Mask of Eternity different from previous King’s Quest games, incorporating real-time 3D and action elements.
  • The game suffered from development issues, including an unsuitable engine borrowed from Dynamix, leading to technical problems.
  • Roberta’s authority waned as Sierra underwent corporate changes after its acquisition by CUC.
  • Blizzard’s Diablo success led to pressure to make Mask of Eternity more like an action RPG, further complicating development.
  • CUC’s merger with HFS to form Cendant was marred by massive accounting fraud, later uncovered by Henry Silverman.
  • Walter Forbes, CUC’s leader, was eventually convicted of fraud but initially received a $47.5 million severance.
  • Mask of Eternity released in 1998 to mixed reviews, disappointing fans and marking the end of Roberta Williams’s game design career.
  • The game’s failure killed the King’s Quest series and symbolized the decline of Sierra On-Line.