I built a Game Boy emulator in F#
4 hours ago
- #F# Programming
- #Computer Architecture
- #Game Boy Emulator
- The author built a Game Boy emulator called Fame Boy to learn how computers work, using F# for its strong type system and personal preference.
- The emulator core has a simple interface with a framebuffer, audiobuffer, stepEmulator function, and getJoypadState callback, allowing it to run on desktop and web.
- Functional programming principles were applied in modeling the CPU instructions, reducing 512 opcodes to 58 instructions while ensuring illegal states are unrepresentable.
- Performance optimizations included removing unnecessary abstractions like a memory mapping DU, which doubled FPS, and using inline functions for flag operations.
- Audio implementation was challenging; the emulator switched from frame-driven to audio-driven synchronization to avoid pops, though it remains a leaky part of the interface.
- AI was used as an aid for writing tests, debugging, and performance improvements, but the author emphasized writing most code personally for learning and pride.
- The project successfully ran on both desktop and web, with benchmarks showing good performance, and provided deep insights into computer hardware.