Hasty Briefsbeta

Zig GUI from Scratch

8 days ago
  • #Cross-platform
  • #Zig
  • #OpenGL
  • Author is building a cross-platform desktop GUI application using Zig, planning to open-source it eventually.
  • Motivation includes learning, creativity, and avoiding frameworks to build from scratch for fun and challenge.
  • Tech stack includes Zig for its novelty and comptime features, WebAssembly & Native for cross-platform support, OpenGL/WebGL for graphics, and SDL2 for windowing.
  • Application structure focuses on comptime target-specific modules to handle platform differences, with a shared API across platforms.
  • Discusses the use of JS system calls for WebAssembly, including JSON serialization for passing complex types to JS.
  • Explores initial steps in creating a window with OpenGL/WebGL, including challenges and solutions for both native and web platforms.
  • Considers the pros and cons of generating OpenGL bindings from the OpenGL registry versus manual editing for project needs.
  • Reflects positively on Zig as a language and its community, appreciating its features and the creative process it enables.