If you don't tinker, you don't have taste
6 months ago
- #learning
- #programming
- #tinkering
- The author reflects on their late start in tinkering with technology and how it has become a crucial part of their learning process.
- Tinkering is defined as making small changes to improve or repair something, exemplified by activities like tweaking game settings or customizing software.
- The author distinguishes between people who do things for a goal and those who do things out of curiosity, advocating for a balance between both approaches.
- Tinkering is described as practice that should be ephemeral, exploratory, and frequent, contributing to personal growth and skill development.
- The author shares their recent tinkering activities, such as writing shaders and exploring new programming languages, emphasizing the joy and learning derived from these 'unnecessary' tasks.
- Good taste is portrayed as the ability to discern mediocrity from excellence, developed through experimentation and personal exploration rather than conformity.
- The importance of questioning the status quo, experimenting, and continuously breaking things to refine one's taste and skills is highlighted.