Hasty Briefsbeta

Bilingual

If you don't tinker, you don't have taste

6 months ago
  • #learning
  • #programming
  • #tinkering
  • The author reflects on their late start in tinkering with technology and how it has become a crucial part of their learning process.
  • Tinkering is defined as making small changes to improve or repair something, exemplified by activities like tweaking game settings or customizing software.
  • The author distinguishes between people who do things for a goal and those who do things out of curiosity, advocating for a balance between both approaches.
  • Tinkering is described as practice that should be ephemeral, exploratory, and frequent, contributing to personal growth and skill development.
  • The author shares their recent tinkering activities, such as writing shaders and exploring new programming languages, emphasizing the joy and learning derived from these 'unnecessary' tasks.
  • Good taste is portrayed as the ability to discern mediocrity from excellence, developed through experimentation and personal exploration rather than conformity.
  • The importance of questioning the status quo, experimenting, and continuously breaking things to refine one's taste and skills is highlighted.