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CUDA Ray Tracing 2x Faster Than RTX: My CUDA Ray Tracing Journey

10 months ago
  • #CUDA
  • #Performance Optimization
  • #Ray Tracing
  • CUDA-based ray tracer outperforms Vulkan/RTX implementation by 2x on the same hardware.
  • Optimizations include aggressive inlining, killing recursion with an explicit stack, and precomputing known values.
  • Structure of Arrays (SoA) layout improves memory access patterns and reduces cache misses.
  • Alignment and cacheline efficiency optimizations significantly reduce global memory requests.
  • Using constant memory for read-only parameters reduces register pressure and improves caching.
  • Branchless material sampling and evaluation minimizes warp divergence.
  • Custom RNG implementation outperforms CUDA's curand library in performance-critical paths.
  • Direct CUDA→OpenGL texture mapping bypasses CPU staging, reducing latency.
  • Benchmarks show CUDA implementation running up to 50x faster than CPU-only versions at higher resolutions.
  • Future work includes wavefront path tracing, triangle support, and OptiX backend integration.