Hasty Briefsbeta

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Writing toy software is a joy

10 months ago
  • #programming
  • #toy-projects
  • #learning
  • Richard Feynman's quote 'What I cannot create, I do not understand' emphasizes the importance of hands-on learning.
  • Toy programs follow the 80:20 rule—20% effort for 80% functionality—avoiding over-engineering and focusing on simplicity.
  • Toy projects often provide unexpected benefits, such as valuable insights applicable to professional work.
  • Understanding software constraints is best achieved by encountering them directly through hands-on projects.
  • A list of suggested toy programs includes a regex engine, x86 OS kernel, GameBoy emulator, physics engine, and more.
  • Each project comes with a difficulty rating and estimated time, encouraging incremental learning and exploration.
  • Avoid using LLMs for toy projects to preserve the joy of discovery and hands-on learning.