How Pizza Tycoon simulated traffic on a 25 MHz CPU
6 hours ago
- #optimization
- #game-development
- #retro-gaming
- Pizza Tycoon ran traffic simulation on a 25 MHz 386 CPU using simple, efficient algorithms.
- Traffic flow is guided by road tile types, each with predefined directions, eliminating the need for pathfinding.
- Cars move one pixel per frame with tile-boundary logic executed every 16 pixels to reduce CPU load.
- Collision detection uses pairwise O(n²) checks optimized by early exit for incompatible directions and lanes.
- Spawning is based on tile type and district traffic density, with cars respawned when they exit the screen.
- Simple rules like random turns at corners and no consecutive left turns keep traffic looking natural.
- The system avoids complex modern concepts, relying on cheap operations and minimal state for efficiency.