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How Pizza Tycoon simulated traffic on a 25 MHz CPU

6 hours ago
  • #optimization
  • #game-development
  • #retro-gaming
  • Pizza Tycoon ran traffic simulation on a 25 MHz 386 CPU using simple, efficient algorithms.
  • Traffic flow is guided by road tile types, each with predefined directions, eliminating the need for pathfinding.
  • Cars move one pixel per frame with tile-boundary logic executed every 16 pixels to reduce CPU load.
  • Collision detection uses pairwise O(n²) checks optimized by early exit for incompatible directions and lanes.
  • Spawning is based on tile type and district traffic density, with cars respawned when they exit the screen.
  • Simple rules like random turns at corners and no consecutive left turns keep traffic looking natural.
  • The system avoids complex modern concepts, relying on cheap operations and minimal state for efficiency.