Making Software
a year ago
- #education
- #technology
- #software
- Explains how touch screens detect touches using layers of transparent metal electrodes and disturbances in magnetic fields.
- Describes Gaussian blur in image processing, using a kernel with a Gaussian distribution for realistic effects.
- Details the function of the pen tool in Figma, involving Bezier curves for drawing vector graphics.
- Discusses rasterization and anti-aliasing techniques to display smooth curves on pixel-based screens.
- Introduces a book that explains how everyday software works, aimed at curious readers with illustrations.
- Lists topics covered in the book, including pixels, fonts, 3D shaders, AI, compression, networking, and more.
- Answers common questions about the book's format, launch, pre-orders, content influence, pricing, and illustrations.