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Deleting multiplayer from the Unreal engine can save memory

a year ago
  • #Game Development
  • #Memory Optimization
  • #Unreal Engine
  • Unreal Engine's multiplayer features are deeply integrated, making development easier compared to Unity.
  • Single-player games in Unreal still store multiplayer-related data, consuming memory unnecessarily.
  • Memory savings of up to 328 bytes per actor can be achieved by removing unused multiplayer data.
  • Optimizing for memory savings involves complex changes, including modifying 58 engine files.
  • For most projects, the memory savings may not justify the effort, but it's beneficial for projects with a high number of actors.