Deleting multiplayer from the Unreal engine can save memory
a year ago
- #Game Development
- #Memory Optimization
- #Unreal Engine
- Unreal Engine's multiplayer features are deeply integrated, making development easier compared to Unity.
- Single-player games in Unreal still store multiplayer-related data, consuming memory unnecessarily.
- Memory savings of up to 328 bytes per actor can be achieved by removing unused multiplayer data.
- Optimizing for memory savings involves complex changes, including modifying 58 engine files.
- For most projects, the memory savings may not justify the effort, but it's beneficial for projects with a high number of actors.