How We Made: Prince of Persia – Jordan Mechner and Doug Carlston
4 months ago
- #retro-gaming
- #game-development
- #video-games
- Jordan Mechner taught himself programming in the 1980s, submitting games like 'Deathbounce' and 'Karateka' to publishers.
- Inspired by 'The Castles of Dr Creep' and 'Raiders of the Lost Ark,' Mechner created 'Prince of Persia' with rotoscoped animation.
- Mechner manually digitized animations by photographing video frames, retouching them in black and white, a process that took months.
- The game's development took four years, with Mechner moving to San Francisco to work at Broderbund's offices alongside programmers like Will Wright.
- To overcome memory limitations, Mechner used byte-shifting to create the Shadowman, adding combat elements to enhance gameplay.
- Despite the Apple II's decline, 'Prince of Persia' succeeded on other platforms, influencing later games like 'Tomb Raider' and 'Uncharted.'
- Mechner's later projects included the commercially unsuccessful 'The Last Express' and adapting 'Prince of Persia' into a 2010 movie.
- Doug Carlston praised Mechner's attention to detail and perseverance, noting the game's intangible quality and eventual commercial success.
- 'Prince of Persia' was a genre-defining hit, selling over 2 million copies and bridging the gap between video games and Hollywood animation.