Hasty Briefsbeta

Bilingual

Apocketlypse

6 hours ago
  • #hobby-programming
  • #apocalyptic-game
  • #uxn-bytecode
  • The author describes a period of waning interest in hobby programming due to AI's influence on professional coding, alongside nostalgia for Digimon.
  • The project 'APOCKETLYPSE' was inspired by digital creatures and a desire for control over low-level programming, contrasting with high-level professional work.
  • It reimagines virtual pets as apocalyptic beings that destroy humanity, with players feeding destruction to evolve them into deities that end the world.
  • The game features 6 forms, including three final apocalyptic forms: a cyborg (machine apocalypse), a plague-doctor (disease apocalypse), and a deer-skulled figure (pollution apocalypse).
  • Development was done in uxn, a bytecode system, offering a minimalist, hands-on programming experience that felt like 'doing math on paper'.
  • The author enjoyed the process but found the resulting game not very fun, with no fail state and simple mechanics.
  • The project was ported to a physical device (M5stack with uxn emulator), and source code/ROM are shared for others to try.