Hasty Briefsbeta

Easel's State-of-the-Art Rollback Netcode Implementation

12 days ago
  • #multiplayer
  • #game-development
  • #networking
  • Rollback netcode helps games feel responsive despite latency by predicting inputs and correcting mispredictions later.
  • Easel simplifies multiplayer game development by handling rollback netcode automatically, allowing developers to code as if in a singleplayer environment.
  • Rollback netcode requires determinism and the ability to snapshot and restore game states, which Easel guarantees.
  • Easel's rollback netcode features include incremental snapshotting, true peer-to-peer networking, and fair latency distribution.
  • Easel uses Cloudflare for secure, efficient peer connections and employs server-authoritative models to prevent cheating.
  • The platform ensures determinism across all operations, avoiding desynchronization bugs common in other engines.
  • Easel's design specifically supports multiplayer games, with features like snapshotting executing code and continuous time synchronization.
  • Developers don't need to understand the underlying technology to create multiplayer games with Easel.