Hasty Briefsbeta

A trip through the Graphics Pipeline (2011)

5 days ago
  • #D3D-OpenGL
  • #GPU-architecture
  • #graphics-pipeline
  • Series of blog posts about D3D/OpenGL graphics pipelines as implemented by GPUs.
  • Target audience: graphics programmers familiar with modern 3D APIs and hardware design.
  • Assumes knowledge of registers, FIFOs, caches, pipelines, and parallel programming.
  • Detailed, low-level description from a high-level GPU architect perspective.
  • Includes 13 parts covering various stages of the graphics pipeline.
  • Focuses on D3D11 pipeline, omitting some optional features.
  • Plans for a cleaned-up, expanded PDF version in the future.
  • Discusses constant buffers and their evolution in GPU architecture.
  • Positive reception from readers, with suggestions for additional topics.