A trip through the Graphics Pipeline (2011)
5 days ago
- #D3D-OpenGL
- #GPU-architecture
- #graphics-pipeline
- Series of blog posts about D3D/OpenGL graphics pipelines as implemented by GPUs.
- Target audience: graphics programmers familiar with modern 3D APIs and hardware design.
- Assumes knowledge of registers, FIFOs, caches, pipelines, and parallel programming.
- Detailed, low-level description from a high-level GPU architect perspective.
- Includes 13 parts covering various stages of the graphics pipeline.
- Focuses on D3D11 pipeline, omitting some optional features.
- Plans for a cleaned-up, expanded PDF version in the future.
- Discusses constant buffers and their evolution in GPU architecture.
- Positive reception from readers, with suggestions for additional topics.