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Four integers are enough to write a Snake Game

10 months ago
  • #programming
  • #game-development
  • #minimalism
  • A Snake Game can be implemented using only 4 integers (or even 2 with added difficulty).
  • The game map is stored in a `uint32_t`, representing a 4x8 grid where bits indicate the snake's body.
  • A `uint64_t` is used as a directions array to manage the snake's movement and growth.
  • Another `uint32_t` stores positions of the head, tail, apple, length, and keyboard input (using bit manipulation).
  • An `uint8_t` variable is used for looping.
  • The implementation relies on the `curses` library for keyboard input, which is not standard in C.
  • Bitwise operations and macros are heavily used to minimize memory usage and optimize performance.
  • The snake's movement and growth are managed by updating the directions array (`shape`) and the map.
  • The game loop includes rendering the map, handling keyboard input, and updating the snake's position.
  • The final code is compact (~100 lines) but complex due to extensive use of macros and bitwise operations.