Hasty Briefsbeta

A case for learning GPU programming with a compute-first mindset – Maister's Gr

4 days ago
  • #Compute Shaders
  • #GPU Programming
  • #Vulkan
  • Graphics programming for beginners is complex, starting with 'Hello Triangle' instead of 'Hello World'.
  • Modern GPU programming focuses more on compute shaders than traditional graphics rendering.
  • Vulkan compute is recommended as a starting API for GPU programming, with a focus on debugging and profiling.
  • Using mid-level API abstractions like Granite can simplify initial learning without hiding the underlying API.
  • Debugging tools like RenderDoc are essential for effective GPU programming.
  • Vulkan GLSL is suggested as the initial shading language due to its documentation and features.
  • Compute shaders allow for significant work without immediate need for complex synchronization.
  • Understanding GPU execution models, workgroups, and subgroups is crucial for effective programming.
  • Descriptors in Vulkan provide efficient ways to handle resources like buffers and textures.
  • Porting ShaderToy shaders to compute can be a practical way to apply learning.
  • Future learning paths include atomics, shared memory, subgroup operations, and eventually graphics pipeline.