Hasty Briefsbeta

Is Odin Just a More Boring C?

17 hours ago
  • #Odin
  • #Game Development
  • #Systems Programming
  • The author explores Odin, a systems programming language initially dismissed as only for game development but found to be versatile for general systems programming.
  • A tiny key-value store with pub/sub capabilities was built in Odin to test the language's features, including data structures, memory management, concurrency, and networking.
  • Odin's manual memory management is user-friendly compared to C, with utilities like `make` for slice allocation and explicit `delete` for freeing memory.
  • Concurrency was added using Odin's `core:thread` library, with mutexes ensuring thread safety for shared resources.
  • Odin's standard and vendor libraries are comprehensive, offering built-in support for graphics (SDL2, OpenGL, Vulkan) and easy C interop.
  • The language lacks a package manager, and some standard library features like advanced file I/O are missing.
  • Odin's syntax is clean and readable, though some symbols like `^` for pointers and `::` for type declarations take getting used to.
  • Ideal use cases for Odin include game development, systems programming, and desktop applications, but it's less suited for web development.
  • The author plans to use Odin for future projects, appreciating its simplicity, performance, and comprehensive libraries.