I'm helping my dog vibe code games
5 hours ago
- #AI
- #Game Development
- #Pets
- Author trained their 9-pound cavapoo Momo to 'code' games by typing on a keyboard, with the output interpreted by Claude Code.
- The system involves Momo typing on a Bluetooth keyboard, with keystrokes filtered and sent to Claude Code, which interprets them as game design instructions.
- A smart pet feeder dispenses treats as a reward for Momo's typing, with a chime indicating when Claude is ready for more input.
- The prompt for Claude Code frames the input as cryptic commands from an eccentric game designer, ensuring meaningful interpretation of random keystrokes.
- Automated tools like screenshotting and input simulation help Claude test and refine the games it generates.
- The author experimented with different game engines, settling on Godot for its text-based scene format and ease of integration with Claude.
- Training Momo involved associating keyboard swipes with treats, gradually increasing the complexity of required inputs.
- Sample games created include 'DJ Smirk', 'Munch', 'Zaaz', 'The Oracle Frog of Rome', 'Octogroove', 'Ewe Heard Me!', and 'Quasar Saz'.
- Key improvements came from better feedback loops, allowing Claude to test and fix its own games, rather than from refining the initial prompt.
- The project demonstrates that with the right systems in place, even nonsensical input can lead to functional and creative outputs.