Hasty Briefsbeta

Bilingual

I'm helping my dog vibe code games

5 hours ago
  • #AI
  • #Game Development
  • #Pets
  • Author trained their 9-pound cavapoo Momo to 'code' games by typing on a keyboard, with the output interpreted by Claude Code.
  • The system involves Momo typing on a Bluetooth keyboard, with keystrokes filtered and sent to Claude Code, which interprets them as game design instructions.
  • A smart pet feeder dispenses treats as a reward for Momo's typing, with a chime indicating when Claude is ready for more input.
  • The prompt for Claude Code frames the input as cryptic commands from an eccentric game designer, ensuring meaningful interpretation of random keystrokes.
  • Automated tools like screenshotting and input simulation help Claude test and refine the games it generates.
  • The author experimented with different game engines, settling on Godot for its text-based scene format and ease of integration with Claude.
  • Training Momo involved associating keyboard swipes with treats, gradually increasing the complexity of required inputs.
  • Sample games created include 'DJ Smirk', 'Munch', 'Zaaz', 'The Oracle Frog of Rome', 'Octogroove', 'Ewe Heard Me!', and 'Quasar Saz'.
  • Key improvements came from better feedback loops, allowing Claude to test and fix its own games, rather than from refining the initial prompt.
  • The project demonstrates that with the right systems in place, even nonsensical input can lead to functional and creative outputs.