Hasty Briefsbeta

Voronoi map generation in Civilization VII

4 days ago
  • #Voronoi
  • #Civilization VII
  • #Map Generation
  • Ken Pruiksma, Senior Graphics Engineer at Firaxis Games, shares updates on map generation in Civilization VII.
  • Initial map generation focused on balanced play but led to predictable maps, reducing exploration rewards.
  • Community feedback highlighted issues with straight-edged coastlines and lack of Earth-like feel in maps.
  • Version 1.2.5 introduces two new map types: Continents and Islands, and Pangea and Islands, using Voronoi map generation.
  • Voronoi diagrams allow for more natural and varied maps while maintaining gameplay balance.
  • The process involves creating tectonic plates, growing landmasses with configurable rules, and adding finishing touches like islands and mountains.
  • Maps now feature more varied and natural layouts, with possibilities like connected continents or scattered islands.
  • Settings are tuned for 'normal' maps 95% of the time, with a small chance for unique, bizarre layouts.
  • Old maps remain available, especially preferred in multiplayer for balance.
  • The new system is designed for customization, expansion, and modding, with more updates and options expected in the future.
  • Players are encouraged to share their unique maps on social media or the official Civ Discord.