Raycasting
a year ago
- #game-development
- #raycasting
- #c++
- The code defines a 2D raycaster engine with a 24x24 grid world map.
- The raycaster uses DDA (Digital Differential Analyzer) algorithm for wall detection.
- Player movement includes forward/backward movement and left/right rotation.
- Textures are generated procedurally and applied to walls based on map values.
- The engine calculates wall distances and renders them with proper perspective.
- Different wall types are represented by different colors or textures.
- The code includes FPS counter and frame timing for performance monitoring.
- Textures can be loaded from image files for more detailed wall appearances.