Isometric NYC
3 months ago
- #AI
- #Creativity
- #GenerativeModels
- The author embarked on a project to create an isometric pixel-art map of New York City using generative AI models.
- AI coding agents (like Claude Code, Gemini CLI, and Cursor) were extensively used, reducing the need for manual coding.
- Initial attempts with CityGML data were replaced by Google Maps 3D tiles API for better consistency.
- Nano Banana Pro was initially used for image generation but proved inconsistent and expensive, leading to fine-tuning a Qwen/Image-Edit model.
- An 'infill' strategy was developed to ensure seamless tile generation by staggering adjacent tiles.
- Micro-tools were created to handle various tasks, such as visualizing tiles, classifying water, and generating training data.
- Edge cases, particularly with water and trees, required manual intervention despite AI assistance.
- Scaling up involved using Lambda AI for faster, cheaper model inference, enabling parallel generation of tiles.
- Automation challenges highlighted the limitations of current AI in understanding complex algorithms and image editing.
- The final application used OpenSeaDragon to display the generated tiles, though performance issues arose.
- Key takeaways include the transformative potential of AI in reducing drudgery and unlocking new creative possibilities, but current image models still lack reliability and editing capabilities.