Physically based rendering from first principles
8 days ago
- #light-physics
- #electromagnetism
- #rendering
- Explores the physical phenomena creating light and its interaction with matter.
- Discusses historical theories of light, from ancient Greeks to quantum electrodynamics.
- Explains electromagnetism, including Coulomb's law and electric fields.
- Describes Maxwell's equations and their role in generating electromagnetic waves.
- Details the properties of electromagnetic waves, including amplitude and frequency.
- Covers visible light spectrum and other wavelengths like microwaves and X-rays.
- Explains incandescence (e.g., lightbulbs, the Sun) and electroluminescence (e.g., LEDs).
- Describes how light interacts with matter, including absorption and scattering.
- Introduces reflection, refraction, and Snell's law for light behavior at surfaces.
- Explains microfacet theory and its use in physically based rendering (PBR).
- Differentiates between metals and non-metals in light interaction.
- Discusses spectral power distribution (SPD) and spectral reflectance curves.
- Explains metamerism and how lighting affects color perception.
- Introduces the rendering equation and its components (BRDF, cosine term).
- Details Cook-Torrance specular model and Lambertian diffuse model for PBR.
- Mentions future topics like volume rendering, subsurface scattering, and polarization.