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Castle Engine improvements: physics upgrade, sphere casting, layers filtering

a year ago
  • #game-engine
  • #physics
  • #optimization
  • TCastleComponentFactory is now a non-visual component registered in the editor, making it easier to use.
  • Kraft physics engine has been upgraded with new optimizations and features.
  • New method TCastleAbstractRootTransform.PhysicsSphereCast introduced for sphere casting in physics.
  • TCastleAbstractRootTransform.PhysicsRayCast now supports layers for collision testing.
  • Option to disable compiling support for some formats to reduce executable size.
  • Fixed iOS building and TestFairy integration.
  • Improved unused-data analysis tool to optionally remove unused files.
  • Enhanced image functionality including loading images into TCastleImageTransform and creating drawable images with undefined initial state.
  • UrlEncode and UrlDecode methods made public for URL construction.
  • Delphi 12.3 compatibility confirmed.