Castle Engine improvements: physics upgrade, sphere casting, layers filtering
a year ago
- #game-engine
- #physics
- #optimization
- TCastleComponentFactory is now a non-visual component registered in the editor, making it easier to use.
- Kraft physics engine has been upgraded with new optimizations and features.
- New method TCastleAbstractRootTransform.PhysicsSphereCast introduced for sphere casting in physics.
- TCastleAbstractRootTransform.PhysicsRayCast now supports layers for collision testing.
- Option to disable compiling support for some formats to reduce executable size.
- Fixed iOS building and TestFairy integration.
- Improved unused-data analysis tool to optionally remove unused files.
- Enhanced image functionality including loading images into TCastleImageTransform and creating drawable images with undefined initial state.
- UrlEncode and UrlDecode methods made public for URL construction.
- Delphi 12.3 compatibility confirmed.