Game Boy Port of Snake in Assembly
2 days ago
- #Assembly Programming
- #Snake Game
- #Game Boy Development
- Snake game is used as an example for learning Game Boy development.
- Game structure includes three screens managed by a state machine: title, play, and game over.
- Core systems include a ring buffer for snake body coordinates, an occupancy grid for collision detection, and dirty rendering.
- Rendering uses background tiles instead of sprites to avoid sprite limits and simplify rendering.
- Movement logic includes preventing reverse direction and handling tail chase edge case.
- Random number generation uses a simple linear feedback shift register mixed with the DIV register.
- VBlank-safe rendering ensures no screen tearing, using bulk writes with LCD off or dirty tile updates.
- RAM usage is under 500 bytes, with largest allocations for occupancy grid and snake arrays.
- Code demonstrates fundamental Game Boy techniques like state machines, polling input, and collision detection.