Hasty Briefsbeta

Godot 4.5, making dreams accessible – Godot Engine

7 hours ago
  • #game-development
  • #accessibility
  • #performance
  • Godot 4.5 introduces stencil buffer support for advanced visual effects.
  • Screen reader support added for Control nodes, aiding accessibility.
  • Script backtracing and custom loggers enhance debugging capabilities.
  • Shader baker reduces shader compilation wait times significantly.
  • Internationalization live preview allows testing translations in the editor.
  • Chunk tilemap physics improves performance by merging collision shapes.
  • Duplicate_deep() methods provide reliable deep copying of resources.
  • Build profile improvements tailor the engine to project needs.
  • Mute game toggle added for easier debugging without sound.
  • Drag and drop Resources in scripts using UIDs for resilience.
  • Multiple remote nodes can now be selected at runtime.
  • Editor language switching no longer requires a restart.
  • Toggleable inspector sections improve user experience.
  • Export variables as Variant with flexible type assignment.
  • Script color picker added for easier color selection.
  • Execute EditorScripts via command palette for quick access.
  • Paste as unique option simplifies resource duplication.
  • Duplicate projects directly from the Project manager.
  • Append signal source automatically for easier signal management.
  • Animation player receives quality-of-life upgrades.
  • DPI-aware icons ensure sharp visuals on HiDPI screens.
  • FoldableContainer node added for accordion-style UI elements.
  • Label stacked effects allow complex styling.
  • Recursive overrides simplify handling complex GUIs.
  • Required qualifier added for clearer documentation.
  • Editor UI adapted for non-desktop users with TouchActionsPanel.
  • Support for devices with 16KB pages added.
  • Edge-to-edge display option for Android.
  • Camera feed support added for Android.
  • Bake lightmaps and UV unwrap on mobile devices.
  • Native Wayland sub-window support added.
  • Game embedding support on macOS.
  • Export to visionOS for Apple Vision Pro compatibility.
  • Modify metadata without rcedit on Windows.
  • WebAssembly SIMD support for performance boost.
  • Load .NET assemblies directly from Android APKs.
  • Variadic arguments added to GDScript.
  • Abstract classes and methods introduced in GDScript.
  • Main loop callbacks for GDExtension plugins.
  • BoneConstraint3D for binding bones to other bones.
  • Batch editing of assets reintroduced.
  • SDL3 gamepad input driver for better gamepad support.
  • SceneTree 3D physics interpolation for smoother movement.
  • Specular occlusion from ambient light for more realistic rendering.
  • Bent normal maps support for enhanced lighting.
  • SMAA 1x support for better anti-aliasing.
  • Mobile renderer uses half-precision floating-point format.
  • D3D12 OpenXR backend added.
  • Foveated rendering on Vulkan Mobile for VR.
  • OpenXR render models for controller visualization.
  • Application SpaceWarp support for Meta and Pico headsets.