Stride Game Engine 4.3 with .NET 10 Support
15 days ago
- #Cross-Platform
- #.NET
- #Game Development
- Stride 4.3 introduces .NET 10 and C# 14 integration for better performance and cleaner code.
- Bepu Physics is now integrated, offering a faster physics engine with reduced overhead.
- Vulkan compute shader support has been added, enhancing graphics capabilities.
- Custom Assets allow for defining and storing data across multiple components and scenes.
- Cross-platform development improvements enable building projects on Linux and Apple desktops.
- New helpers (VertexBufferHelper and IndexBufferHelper) standardize mesh manipulation.
- Support for opening projects with Rider and VSCode directly from GameStudio.
- Interface processor introduced for more type safety and flexible component processing.
- Performance improvements and stability fixes across graphics, UI, and Vulkan/OpenGL.
- Ongoing projects for version 4.4 include further cross-platform development and Avalonia transition.
- Call for skilled developers in C#, .NET, mobile, XR, rendering, and game development.
- Acknowledgements to donors and contributors supporting Stride's development.