Hasty Briefsbeta

Stride Game Engine 4.3 with .NET 10 Support

15 days ago
  • #Cross-Platform
  • #.NET
  • #Game Development
  • Stride 4.3 introduces .NET 10 and C# 14 integration for better performance and cleaner code.
  • Bepu Physics is now integrated, offering a faster physics engine with reduced overhead.
  • Vulkan compute shader support has been added, enhancing graphics capabilities.
  • Custom Assets allow for defining and storing data across multiple components and scenes.
  • Cross-platform development improvements enable building projects on Linux and Apple desktops.
  • New helpers (VertexBufferHelper and IndexBufferHelper) standardize mesh manipulation.
  • Support for opening projects with Rider and VSCode directly from GameStudio.
  • Interface processor introduced for more type safety and flexible component processing.
  • Performance improvements and stability fixes across graphics, UI, and Vulkan/OpenGL.
  • Ongoing projects for version 4.4 include further cross-platform development and Avalonia transition.
  • Call for skilled developers in C#, .NET, mobile, XR, rendering, and game development.
  • Acknowledgements to donors and contributors supporting Stride's development.