Hasty Briefsbeta

Implementing a Foil Sticker Effect

9 days ago
  • #Shader
  • #Three.js
  • #WebGL
  • Creating a custom shader in Three.js to simulate a foil sticker effect with iridescence and metallic flakes.
  • Iridescence is simulated by mapping view angle to hue, creating dynamic color shifts.
  • Foil flakes are generated using procedural noise to create randomized sparkles.
  • The implementation combines vertex and fragment shaders to handle peel geometry, lighting, and reflections.
  • Vertex shader manages peel geometry, rotation, and ambient occlusion.
  • Fragment shader handles lighting, reflections, iridescence, and foil flakes.
  • The shader uses environment maps, Fresnel effects, and procedural noise for realistic results.
  • Code is licensed under CC BY-NC 4.0 for non-commercial use with attribution required for commercial use.