Hasty Briefsbeta

Fast GPU bounding boxes on tree-structured scenes via the bracket matching stack

17 days ago
  • #GPU computing
  • #parallel algorithms
  • #bounding boxes
  • The paper presents a fast GPU algorithm for computing bounding boxes in tree-structured scenes, essential for high-performance rendering.
  • It introduces a new algorithm for the classic parentheses matching problem, adapted for GPU parallelism.
  • The algorithm is implemented using compute shaders, showing significant speedup over sequential CPU versions.
  • While motivated by 2D rendering, the solution is generalizable to other domains and applications like parsing.