Blender Optimization Leads to 2x Performance on CPU Bottlenecked Scenes
a day ago
- #EEVEE
- #Performance Optimization
- #Blender
- Blender's EEVEE engine optimization can double performance in CPU bottlenecked scenes.
- A pull request introduces HandleRange support for instancing optimizations in EEVEE.
- This is part of a broader effort to reduce drawing logic overhead since 2024.
- The pending pull request promises twice as fast performance in instancing-heavy scenes.
- The optimization applies to both OpenGL and Vulkan performance.
- The code is currently under review following Blender 5.1's release.