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Blender Optimization Leads to 2x Performance on CPU Bottlenecked Scenes

a day ago
  • #EEVEE
  • #Performance Optimization
  • #Blender
  • Blender's EEVEE engine optimization can double performance in CPU bottlenecked scenes.
  • A pull request introduces HandleRange support for instancing optimizations in EEVEE.
  • This is part of a broader effort to reduce drawing logic overhead since 2024.
  • The pending pull request promises twice as fast performance in instancing-heavy scenes.
  • The optimization applies to both OpenGL and Vulkan performance.
  • The code is currently under review following Blender 5.1's release.