Minecraft Java is switching from OpenGL to Vulkan
6 days ago
- #Rendering
- #Minecraft
- #Vulkan
- Minecraft Java Edition is switching from OpenGL to Vulkan for rendering as part of the Vibrant Visuals update.
- The change aims to utilize modern features for better visuals and performance while maintaining compatibility with macOS and Linux (using a translation layer for macOS).
- Modders are advised to prepare for the transition away from OpenGL, as updating mods to Vulkan will require more effort.
- Vulkan will be rolled out alongside OpenGL in development snapshots over the summer, allowing players to toggle between them during testing.
- Older GPUs (pre-2012) may not support Vulkan well, but most GPUs from the last decade should be compatible, though Vulkan 1.3 is recommended for stable performance.
- Laptops with older Intel or Nvidia GPUs may face limitations, as some only support older Vulkan versions (e.g., 1.0 or 1.2).