Open source GZDoom community splinters after creator inserts AI-generated code
a day ago
- #UZDoom
- #GZDoom
- #Doom
- GZDoom, an open-source Doom port, has been a major platform for Doom modding and gameplay enhancements since 1998.
- The GZDoom community is fracturing, with many developers moving to a new fork called UZDoom due to disagreements with the leadership of GZDoom's creator, Christoph Oelckers (Graf Zahl).
- The split was partly triggered by Graf Zahl's insertion of untested AI-generated code into the GZDoom codebase.
- UZDoom aims to continue GZDoom's legacy with a more transparent and collaborative development model.
- GZDoom's lineage traces back to ZDoom, which itself has a rich history of forks and derivatives like LZDoom and DSDA-Doom.
- DSDA-Doom, another popular Doom port, has its own history of maintainer controversies but remains active.
- UZDoom is being developed by the same people who have been contributing to GZDoom for years, ensuring continuity and expertise.
- Switching from GZDoom to UZDoom is straightforward, with save game compatibility and easy setup for existing players.
- The Doom community is resilient, and the transition to UZDoom is expected to have minimal disruption.
- The article highlights the ongoing creativity in the Doom community, such as the new Sunder map, 'The Leviathan's Arteries.'