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Introduction to Spherical Harmonics for Graphics Programmers

2 days ago
  • #Spherical Harmonics
  • #Computer Graphics
  • #Rendering
  • Spherical harmonics approximate functions on a sphere using polynomial coefficients, useful for modeling lighting in computer graphics.
  • They form an orthonormal basis, allowing any continuous function on a sphere to be expressed as an infinite weighted sum.
  • SH functions are organized by degree (ℓ) and order (m), where lower degrees capture low-frequency details and higher degrees capture high-frequency details.
  • Practical applications include projecting cubemaps to SH coefficients for lighting approximation and using SH for irradiance in lightmaps to react to normal maps.
  • Artifacts like ringing (negative values) can occur when projecting discontinuous functions; deringing via windowing functions (e.g., sinc) helps mitigate this.
  • Convolution with SH simplifies irradiance calculations, enabling efficient storage and evaluation for diffuse lighting.