Hasty Briefsbeta

Spectral rendering, part 3: Spectral vs. RGB

9 days ago
  • #light-simulation
  • #RGB-rendering
  • #spectral-rendering
  • Comparison between spectral and RGB rendering shows spectral rendering aligns more closely with physical reality.
  • Spectral rendering uses illuminant spectra and reflectance spectra upsampled from sRGB, offering more accurate color reproduction.
  • RGB rendering multiplies RGB triples component-wise, simplifying light interaction but diverging from physical accuracy.
  • Illuminant E and D65 tests show minor differences between RGB and spectral rendering, with spectral rendering providing more nuanced color shifts.
  • Spectral rendering handles monochromatic and spiky illuminant spectra more accurately than RGB, which struggles with color shifts and saturation.
  • Gamut compression is a challenge for RGB rendering when dealing with out-of-gamut colors, whereas spectral rendering naturally handles such scenarios.
  • Spectral rendering is beneficial for accurate color reproduction under varied illuminants and is increasingly used in production rendering.
  • The blog advocates for spectral rendering due to its physical accuracy, despite the prevalence of RGB rendering in current practices.