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Lessons from building multiplayer browsers

14 hours ago
  • #collaboration software
  • #startup lessons
  • #product development
  • The author joined a startup as a founding engineer to build a 'multiplayer browser' for real-time collaboration, leveraging a Chromium fork with features like infinite canvases, chat, and embedded web content.
  • Despite technical innovations such as streaming DOM mutations instead of video and a flexible sync engine, the products Sail and Muddy struggled with positioning, user adoption, and communicating clear use cases beyond being 'cool' demos.
  • Key lessons include the importance of early and frequent public launches, avoiding over-indexing on table stakes like mobile apps, and the need for a landing page or video test to clarify value propositions for users.
  • Multiplayer collaboration faced widespread rejection across the industry, with examples like Tandem and Google Wave failing to gain traction due to work being more siloed than anticipated.
  • The author emphasizes that a startup thesis should serve as a compass, not a destination, and highlights the value of 'reps'—iterating based on user feedback rather than vision—to build product intuition over time.