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Best Performance of a C++ Singleton

2 days ago
  • #Singleton
  • #Performance
  • #C++
  • The article discusses optimizing the performance of a C++ singleton, using a DisplayManager as an example.
  • Two types of constructors are compared: defaultable (user-declared) and user-defined, with the former being more performant.
  • User-defined constructors introduce guard variables and checks, leading to more assembly code and slight delays.
  • An alternative approach using a private static data member instead of a block local static variable is presented.
  • The static data member approach results in less assembly code and faster performance, especially with user-defined constructors.
  • For defaultable constructors, both implementation strategies (block local static and static data member) are performance-equivalent.
  • The article recommends using the block local static approach when possible for simplicity.