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Colored Shadow Penumbra

3 hours ago
  • #Unreal Engine
  • #Shader Editing
  • #Graphics
  • Romain Durand inspired colored penumbra effect in shadows.
  • Implementation modifies engine shaders, not post-process.
  • Advantages include ease, works with all dynamic lights, and is cheap.
  • Limitations: global saturation only, needs wide penumbras, not for baked lights.
  • Shader edit instructions provided for Substrate and non-Substrate.
  • Configurable PenumbraSaturation value for adjusting color strength.
  • Effect desaturates then saturates based on luminance blending.
  • Gray or fully-saturated surfaces show no change.
  • Comparison shots from Quixel demonstrate the effect.