You Can't Mock Reality: Testing a 3D Rendering Pipeline in Blender
7 days ago
- #3D-rendering
- #testing
- #Blender
- Testing a 3D rendering pipeline in Blender requires a different approach than traditional unit testing.
- Integration tests are crucial because Blender's behavior depends on many factors like version, model format, and hardware.
- Blender can behave unpredictably, such as improperly importing models without throwing errors, necessitating real-world testing.
- A Golden Dataset of hundreds of real models is used to test various scenarios and ensure rendering accuracy.
- Testing must be done on real hardware to match production environments, as hardware affects rendering outcomes.
- Traditional testing pyramids are inverted in 3D rendering, with integration tests forming the foundation.
- Blender's flexibility and power come with non-obvious issues, making thorough testing essential.
- The article emphasizes that mocks and documentation can't replace real-world testing in complex runtimes like Blender.