Tinyrenderer second edition: software rendering in 500 lines of bare C++
11 days ago
- #educational
- #3D graphics
- #software rendering
- Series aims to explain OpenGL, Vulkan, Metal, and DirectX by creating a simplified clone from scratch.
- Uses no third-party libraries; focuses on a software renderer to understand how 3D graphics APIs work.
- Final code is about 500 lines; students typically take 10-20 hours to produce capable renderers.
- Input is a 3D model (triangulated mesh + textures); output is a rendered image (no GUI).
- Minimal dependencies: only a TGA file handler class provided for image manipulation.
- Manual implementation of drawing functions (lines, triangles) to ensure deep understanding.
- Initial code provided sets up a basic framebuffer and writes a simple image.