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Reverse-engineering the 1998 Ultima Online demo server

4 hours ago
  • #retro-computing
  • #MMORPG
  • #reverse-engineering
  • A full reverse-engineering of the 1998 Ultima Online demo server has been released after 10 years of intermittent work.
  • The project involved disassembling about 5,000 functions from the MSVC x86 binary and translating them into portable C99 code.
  • The demo server code originates from the production server of mid-1998, with some features stubbed and the playable map limited to the island of Ocllo.
  • Methodology included manual translation of functions to C99, verification by re-disassembly and comparison, and early focus on correct class hierarchy.
  • Findings include fixes for bugs, reactivation of broken systems like spawn and ecology, and addition of new features with configurable options.
  • Support has been extended to multiple client versions and encryption mechanisms, and the default build now targets 64-bit while maintaining compatibility.
  • The author seeks original server files like dynamic0.mul to further enhance the accuracy of the world content reproduction.