Effectiveness of Virtual Reality-Based Early Rehabilitation Strategies on Pain, Sleep, Anxiety, Balance, Cognition, and Limb Motor Function in Adult Intensive Care Unit Patients: Systematic Review and
7 hours ago
- #Meta-Analysis
- #Virtual Reality
- #ICU Rehabilitation
- Virtual reality-based early rehabilitation intervention (VR-ERI) is an emerging strategy for functional recovery in critically ill patients.
- A systematic review and meta-analysis of 16 RCTs involving 1356 patients was conducted to evaluate VR-ERI's feasibility, safety, and efficacy.
- VR-ERI showed potential trends in improving ICU anxiety and subjective sleep quality, with very low certainty of evidence.
- At follow-up, VR-ERI demonstrated trends toward improved balance, limb motor function, and cognitive function, with low to moderate certainty.
- No significant differences were found for objective sleep measures or ICU pain, and no serious adverse events were reported.
- The overall certainty of evidence is low due to high risk of bias, substantial heterogeneity, and imprecision.
- VR-ERI may serve as a nonpharmacological adjunct in early ICU rehabilitation, but clinical translation requires more rigorous research and consideration of cost and patient suitability.