Simulated Economy Tutorial
3 days ago
- #RPG mechanics
- #simulated economy
- #emergent behavior
- An open world RPG where player actions dynamically affect the economy, such as burning wheat fields increasing food prices.
- Proposes a simulated economy model where individual actions lead to emergent complex behaviors like inflation and geographically distinct economies.
- Introduces a simple decision-making algorithm based on personal value and expected market value to determine buying or selling behavior.
- Describes a basic market simulation where buyers and sellers adjust their expected prices based on transaction outcomes to converge towards optimal prices.
- Highlights the simulation's ability to adapt to changes in personal values and converge to the median of these values, demonstrating a functioning emergent economy.
- Mentions future improvements including moving from round-based to continuous transactions and introducing scarcity into the model.