Hasty Briefsbeta

Bilingual

How to use storytelling to fit inline assembly into Rust

2 days ago
  • #Compiler Optimizations
  • #Rust
  • #Inline Assembly
  • Inline assembly in Rust must adhere to the Rust Abstract Machine's rules, despite not being written in Rust.
  • A 'storytelling' approach is proposed where each inline assembly block must have a corresponding Rust code 'story' that explains its behavior in Rust terms.
  • This approach ensures that inline assembly is compatible with Rust's optimizations and prevents undefined behavior.
  • Examples include hardware operations, page table manipulation, non-temporal stores, stack painting, and floating-point control registers.
  • The storytelling approach helps identify when inline assembly might lead to miscompilations or undefined behavior.
  • The proposal aims to formalize rules for inline assembly and FFI interactions with Rust's undefined behavior.