Zelda 64 Recompiled
2 days ago
- #Zelda
- #N64
- #Recompilation
- Zelda 64: Recompiled is a project that statically recompiles Majora's Mask (and soon Ocarina of Time) into a native port with new features, enhancements, and mod support.
- Uses RT64 as the rendering engine for graphical enhancements.
- Requires the original game assets to build or run.
- Special thanks to Blaze for providing high-performance Linux and macOS runners for GitHub Actions.
- System requirements include GPUs supporting Direct3D 12.0, Vulkan 1.2, or Metal Argument Buffers Tier 2.
- Supports various aspect ratios, high framerates, and widescreen enhancements.
- Extensive mod support with community-made mods and texture packs available.
- Features dual analog control layout, gyro aiming, and customizable controls.
- Autosaving feature to prevent progress loss.
- Optimized for minimal input lag and fast loading times.
- Available for Linux, including Steam Deck, with detailed setup instructions.
- Planned features include Ocarina of Time support, ray tracing, and multi-language support.
- Static recompilation process explained, differentiating from decompilation-based ports.
- FAQ covers save file locations, ROM requirements, randomizer mod, and portable mode.
- Known issues include performance problems with overlays like MSI Afterburner.
- Building instructions and libraries used are detailed in the project documentation.