Hasty Briefsbeta

Zelda 64 Recompiled

2 days ago
  • #Zelda
  • #N64
  • #Recompilation
  • Zelda 64: Recompiled is a project that statically recompiles Majora's Mask (and soon Ocarina of Time) into a native port with new features, enhancements, and mod support.
  • Uses RT64 as the rendering engine for graphical enhancements.
  • Requires the original game assets to build or run.
  • Special thanks to Blaze for providing high-performance Linux and macOS runners for GitHub Actions.
  • System requirements include GPUs supporting Direct3D 12.0, Vulkan 1.2, or Metal Argument Buffers Tier 2.
  • Supports various aspect ratios, high framerates, and widescreen enhancements.
  • Extensive mod support with community-made mods and texture packs available.
  • Features dual analog control layout, gyro aiming, and customizable controls.
  • Autosaving feature to prevent progress loss.
  • Optimized for minimal input lag and fast loading times.
  • Available for Linux, including Steam Deck, with detailed setup instructions.
  • Planned features include Ocarina of Time support, ray tracing, and multi-language support.
  • Static recompilation process explained, differentiating from decompilation-based ports.
  • FAQ covers save file locations, ROM requirements, randomizer mod, and portable mode.
  • Known issues include performance problems with overlays like MSI Afterburner.
  • Building instructions and libraries used are detailed in the project documentation.