Fighting games have a product design problem
3 days ago
- #game-design
- #esports
- #fighting-games
- Fighting games in 2026 are struggling, with only Street Fighter 6 maintaining relevance.
- The genre risks stagnation if other studios mimic SF6's design instead of innovating.
- Fighting games currently reach only 1/10th of their potential audience.
- Core game mechanics changes have little impact on expanding the audience.
- The genre must evolve in other dimensions to grow, such as social features and accessibility.
- Fighting games peaked in the early '90s but declined due to competition from other genres.
- Modern fighting games lack the social and accessible environment of arcades.
- Despite critical acclaim, fighting game revenues have stagnated compared to other genres.
- Online play and esports have not significantly expanded the fighting game audience.
- The genre needs better product design, including crossplay, functional netcode, and matchmaking.
- Fighting games should focus on making players feel like martial arts movie protagonists.
- Key narratives and themes include rival schools, the student's journey, and reluctant heroes.
- Virtual spaces should replicate arcade social experiences with modern digital features.
- Story modes should challenge players to learn game mechanics, not just provide narrative.
- Single-player modes should amplify the fighting game experience, not distract from it.
- Character customization and dress-up could attract a broader audience.
- The genre must compete in the broader gaming market by improving product design.