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Fighting games have a product design problem

3 days ago
  • #game-design
  • #esports
  • #fighting-games
  • Fighting games in 2026 are struggling, with only Street Fighter 6 maintaining relevance.
  • The genre risks stagnation if other studios mimic SF6's design instead of innovating.
  • Fighting games currently reach only 1/10th of their potential audience.
  • Core game mechanics changes have little impact on expanding the audience.
  • The genre must evolve in other dimensions to grow, such as social features and accessibility.
  • Fighting games peaked in the early '90s but declined due to competition from other genres.
  • Modern fighting games lack the social and accessible environment of arcades.
  • Despite critical acclaim, fighting game revenues have stagnated compared to other genres.
  • Online play and esports have not significantly expanded the fighting game audience.
  • The genre needs better product design, including crossplay, functional netcode, and matchmaking.
  • Fighting games should focus on making players feel like martial arts movie protagonists.
  • Key narratives and themes include rival schools, the student's journey, and reluctant heroes.
  • Virtual spaces should replicate arcade social experiences with modern digital features.
  • Story modes should challenge players to learn game mechanics, not just provide narrative.
  • Single-player modes should amplify the fighting game experience, not distract from it.
  • Character customization and dress-up could attract a broader audience.
  • The genre must compete in the broader gaming market by improving product design.