Hasty Briefsbeta

  • #Quadtree
  • #Functional Programming
  • #Clojure
  • Introduction to functional Quadtrees in Clojure for browser-based applications.
  • Quadtrees provide variable detail levels based on proximity to a focus point (e.g., mouse position).
  • Demo showcases real-time visualization with higher resolution near the focus and lower resolution further away.
  • Recursive approach to building Quadtrees: check node size relative to camera distance, split if too close.
  • Data model includes node bounds, center, and width for easy distance calculations.
  • Use of Clojure's postwalk and prewalk for tree traversal and manipulation.
  • Visualization leverages canvas API and Clojurescript for real-time updates.
  • Color consistency achieved via 32-bit hashing of node centers.
  • Pure functional solution demonstrated, avoiding mutable state with atoms.
  • Applications include VR rendering optimization and other resource-sensitive scenarios.
  • Shadow-cljs praised for efficient JS compilation and development tooling.
  • Full source code available on GitHub for further exploration.